This isn't really a blog post. More of something I wanted to interject in a discussion on Google plus but wouldn't fit in the text box.
I've always had trouble with the way the Legendre transform is introduced in classical mechanics. I know I'm not the only one. Many mathematicians and physicists have recognised that it seems to be plucked out of a hat like a rabbit and have even written papers to address this issue. But however much an author attempts to make it seem natural, it still looks like a rabbit to me.
So I have to ask myself, what would make me feel comfortable with the Legendre transform?
The Legendre transform is an analogue of the Fourier transform that uses a different semiring to the usual. I wrote briefly about this many years ago. So if we could write classical mechanics in a form that is analogous to another problem where I'd use a Fourier transform, I'd be happier. This is my attempt to do that.
When I wrote about Fourier transforms a little while back the intention was to immediately follow it with an analogous article about Legendre transforms. Unfortunately that's been postponed so I'm going to just assume you know that Legendre transforms can be used to compute inf-convolutions. I'll state clearly what that means below, but I won't show any detail on the analogy with Fourier transforms.
Free classical particles
Let's work in one dimension with a particle of mass
The action of our particle for the time from
The particle motion is that which minimises the action.
Suppose the position of the particle at time
where we're minimising over all paths
Now suppose our system evolves from time
Let me simply that a little. I'll use
Now suppose
Infimal convolution is defined by
so the minimum we seek is
So now it's natural to use the Legendre transform. We have the inf-convolution theorem:
where
and so
Let's consider the case where from
Let's take a look at
and hence the action is given by
So the time evolution of
Addition is easier to work with than inf-convolution so if we wish to understand the time evolution of the action function it's natural to work with this Legendre transformed function.
So that's it for classical mechanics in this post. I've tried to look at the evolution of a classical system in a way that makes the Legendre transform natural.
Free quantum particles
Now I want to take a look at the evolution of a free quantum particle to show how similar it is to what I wrote above. In this case we have the Schrödinger equation
Let's suppose that from time
Now let's take the Fourier transform in the spatial variable. We get:
So
We can write this as
where
So the time evolution of the free quantum particle is given by repeated convolution with a Gaussian function which in the Fourier domain is repeated multiplication by a Gaussian. The classical section above is nothing but a tropical version of this section.
Conclusion
I doubt I've said anything original here. Classical mechanics is well known to be the limit of quantum mechanics as
Note
I'm not sure how the above applies for a non-trivial potential
Great blog post! I feel pretty sure this material is known, since there's a long tradition of 'idempotent analysis' in Russia which seeks to treat classical mechanics using linear algebra over the tropical semirig. I've provided a short list of references here. I'm not sure they contain what you want, but they should give a reasonably good picture of the state of the art.
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