Of course it's not clear that this is "counting" in any conventional sense. Additionally, some monkeys can count this well (and I think also many other mammals). So I'm not sure what conclusions can be drawn from this experiment.
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Thursday, February 16, 2006
Young babies count
Wednesday, February 08, 2006
What's the most implausible but true mathematical proposition?
Addendum: According to this paper, even though the Khinchin property is true for almost all real numbers, nobody has explicitly found a number for which it is true! You can artificially construct a number for which it is true but that doesn't give you an explicit result, and anyway, that's cheating. Experimentally, π gives something near the Khinchin constant, but there's no proof of what happens in the limit.
Monday, February 06, 2006
Is Mathematics too Easy?
It turns out that this is more or less what reverse mathematicians do. They take theorems such as the well known Bolzano-Weierstrass theorem and try to figure out precisely how much mathematical machinery is required to prove them. There is no need to use all of ZFC, or even ZF, to prove such a result.
So reverse mathematicians sometimes start with something simpler like second order arithmetic. In its universe are integers and sets of integers, and nothing else. It can still talk about real numbers by encoding them as Cauchy sequences in the usual way but there is no way to encode subsets of the reals in this way. Maybe surprisingly, it is possible to represent continuous functions because the rationals are dense in the reals so continuous functions are defined by the values they take at rational numbers. It turns out that almost all classical mathematics can be encoded in this system even though it's much weaker than ZF.
But usually reverse mathematicians like to go even weaker still and work with recursive comprehension which is essentially the Peano axioms combined with induction and a restricted comprehension axiom. Using these weak tools it's still possible to prove things like the Intermediate Value Theorem, the uncountability of the reals and even results about metric spaces such as the Baire category theorem (but only for separable spaces).
One thing that has always intrigued me about number theory is how many theorems are proved by making excursions into analysis. For example, think about results in analytic number theory that can easily be stated using the language of Peano's axioms, and yet whose proofs require techniques like contour integration that make reference to infinite sized objects and limits. In 1988 Stephen G Simpson proved that such theorems can in fact be reduced to "primitive recursive arithmetic" and hence turned into "finitistic" proofs. On the other hand, I'm not sure that these proofs are necessarily going to give any insight into why the theorems are true. They probably end up being as unwieldy as Borbaki's definition of one.
Sunday, February 05, 2006
An End to Coding Theory
The idea behind the theory is simple. Suppose there is a set of M messages, one of which you want to send over a noisy communication channel. If you simply send one of the messages it might be corrupted and interpreted as another. So instead you embed the set M inside a larger set C and send an element of C as a message. If the message is corrupted then they might receive a message in C but not in M. They'll know right away that the message has been corrupted. But even better, if the embedding of M in C is designed cunningly enough they'll be able to make a good guess as to what the original message was assuming some probability model for the corruption. You pay a price of course, the elements of C typically take longer to transmit than the elements of M, reducing the rate of data transmission.
There have been lots of proposed schemes over the years since Shannon started the field. They use a variety of methods from discrete mathematics and algebraic geometry. There are nice connections between the sporadic groups and coding theory. The Mathieu groups arise directly as symmetries of the Golay code and the Golay code can itself be derived from the Leech lattice whose symmetries are described by the Monster. A common feature of these codes is that they are linear. The set C is a vector space over F2, the field with two elements. M is a subspace of this space. M is the kernel of an F2-linear map represented by a matrix called the syndrome. If the syndrome, when applied to a message, gives zero, then it's likely that the message has arrived uncorrupted. Much of the work in coding theory has been about generating suitable syndrome matrices.
But in the sixties Robert Gallager looked at generating random sparse syndrome matrices and found that the resulting codes, called Low Density Parity Check (LDPC) codes, were good in the sense that they allowed messages to be transmitted at rates near the optimum rate found by Shannon - the so-called Shannon limit. Unfortunately the computers of the day weren't up to the task of finding the most likely element of M from a given element of C. But now they are. We now have near-optimal error correcting codes and the design of these codes is ridiculously simply. There was no need to use exotic mathematics, random matrices are as good as almost anything else. The past forty years of coding theory has been, more or less, a useless excursion. Any further research in the area can only yield tiny improvements.
A good place to learn about these codes is in the book by one of the 'rediscoverers' of Gallager's codes, David McKay. There's also the Wikipedia article. I originally heard of these codes from a friend of mine and was sceptical at first. Then I read this Science News article and I'm now a bit embarassed about my scepticism.
Monday, January 30, 2006
The Flyspeck Project
Note that this is different from the four colour problem. For that problem, the proof required an enumeration that was too long and complicated to carry out by hand, so a machine carried it out. For this problem we have a slightly different situation: we already have a potential proof, but we need to reduce it to a completely formal form so that the entire thing can be verified to follow from axioms.
Sunday, January 29, 2006
Biggest Test of Benford's Law?
Friday, January 27, 2006
De Rham Cohomology and Computer Algebra
So I was surprised to find that in recent years computers have been calculating de Rham cohomology, and doing so using methods from algebraic geometry. In fact, functions to compute the de Rham cohomology of the complement of various algebraic varieties have been available in Macaulay2 for a while. There's a chapter of the Macaulay2 book available on the subject. The methods used are based on D-modules and discussed in the book Grobner Deformations of Hypergeometric Differential Equations.
I have no idea where the connection with hypergeometric series is coming from but it's interesting to see the connection with algebraic geometry. D-modules are rings with elements xi and di sith the proprty that xixj=xjxi and didj=djdi but that dixj-xjdi=δij. We can form ideals of these things and study them using Grobner basis methods. Given a smooth function we can form the ideal of elements of a D-module that annihilate the function by considering the di to be the differential operators d/dxi. This gives a connection between the methods of algebraic geometry and differential geometry. But that's as far as my knowledge extends for now.
Saturday, January 21, 2006
Geometry is Innate
It's curious to note that the people of this culture weave baskets that appear to involve interesting geometry and whose design look anything but 'innate'. And though 'remote' they also wear glasses and Western style clothing. So clearly they do transmit 'geometric' culture, even if it's nonverbal, and they have had non-trivial contact with cultures that do have a strong geometric vocabulary.
Thursday, January 19, 2006
Eleven Reasons to use Haskell as a Mathematician
(1) Haskell is Functional
Functions are the bread and butter of mathematics so it makes sense to use a programming language in which functions are first class objects. It's not at all unusual for a mathematician to take a function of two arguments, say f(.,.), and construct from it a function of a single variable defined by f_x(y) = f(x,y). Computer scientists call such a thing a closure - it's a function constructed by supplying values for some, but not all, of the arguments of another functions. It's one of the most natural operations in the world and yet it's actually quite horrible to construct such a thing in languages like Fortran, C or C++. It's slightly cleaner in C++ because you can use objects and templates to simulate closures, but the syntax is still pretty hideous. (I know there are libraries that make this even easier - but they do so by implementing a functional language as a 'domain specific language' within C++, essentially making my point for me.) Here's how you do this in Haskell: you write "f x". The way it works is quite neat. Given sets A, B and C there is a natural bijection between the set of functions AxB->C and the set of functions A->C^B. So rather than write functions of multiple arguments Haskell function always take one argument and return the function that operates on the rest of the arguments. At first this might seem like a bad idea because functions of multiple arguments are now, in some sense, a second class object. But it's not a problem at all. To apply the function f to the arguments 1 and 2 we simply write "f 1 2".
To get an idea of how horrible it can be to work with functions without functional programming consider the code in Numerical Recipes in C. Most of their code is 'functional' in character in the sense that it is intended to perform operations on functions. But look at how you have to make use of horrible void * pointers to pass in those extra arguments to simulate closures.
(2) Haskell Insulates You
As a mathematician you're more interested in solving the problem than dealing with the idiosyncracies of the hardware and issues like memory management. Haskell does a great job of insulating you from the underlying hardware so that you don't have to worry about these things. Languages like Java aren't too bad at this either. C++ is terrible, if you decide you don't want to manage memory yourself you can use shared_ptr<> objects and turn your code into a horribly unreadable mess.
(3) Haskell Performs Well
It's surprising how well Haskell peforms. You might think "if every time I add a to b it has to construct a temporary intermediate object that represents the function that adds a to a number and then apply that function to b it's going to be slow". But that is not the way to look at things. Haskell doesn't simply execute code by working top to bottom, left to right through your source code. The compiler (itself written in Haskell) is pretty sophisticated and frequently performs comparably to C. It's generally not as fast as C, but it's usually in the same league. The Haskell compiler rips apart your code and reconstitutes it as an executable in ways that are quite surprising. In Haskell you can often write code using idioms that feel natural, but are generally considered slow in other languges, without performance impact. One example is in list handling. Often you want to return a temporary list of objects and perform some operation on them. In many languages there is an overhead in making such a list, only to take it apart again when you want to operate on the actual elements so you instead have to restructure your code so that no list is constructed. In Haskell the compiler will often figure out that your list is temporary and do the restructuring behind the scenes for you.
(3) Haskell is Declarative
Mathematicians like to spend their time saying what is the case rather than thinking in terms of sequences of operations. If b = f(a) and c = f(b) then it doesn't matter if you say c = f(b) and then b = f(a). Order is irrelevant. In an imperative language like C it matters to a large extent what order your code is written in because a statement like b = f(a) is an instruction. In Haskell you aren't giving a list of instructions so much as stating what is true. This fits much better with the way that mathematicians work. Haskell can take care of some of the details of precisely what order the operations are going to be performed in and hide those details from you.
(4) Haskell is Lazy
This goes hand-in-hand with Haskell being declarative. Haskell only computes what it needs to compute in order to get the answer you require. It tries not to do unnecessary work. Languages that aren't lazy like this are called 'strict' languages. In a strict language, say, if you required the first component of the cross product of a vector, you would typically compute all three components of the vector and throw away the second and third components. If your code needed to be efficient you'd probably end up writing special purpose code to compute just the first component of the cross product. You'd be unable to reuse your cross product code. Mathematicians don't want to do this. They want to say that x is the first component of the cross product because it's true statement and not worry about what exactly gets implemented when. This laziness is ubiquitous throughout all of Haskell.
One place that laziness really pays off is in working with lists. Haskell has absolutely no problem working with infinite lists as long as you don't actually try to look at all of the elements. Instead of evaluating all of the elements it simply retains enough information to construct as many elements as are needed. Computing the elementwise sum, say, of two infinite lists is completely straightforward. And performing computations with power series, say, where the later elements are functions of the earlier elements, is absolutely straightforward. You don't have to check to see if you've computed enough of the earlier elements to compute the later one. Haskell does all that for you. If you want to see the first ten elements of the final infinite list you can just ask for them. You don't need to decide in advance how many elements you want and build that into the code from the beginning.
(5) Haskell is good at Datastructures
Haskell is good at dealing with datastructures. Often mathematicians don't realise that they are using datastructures all the time. But they are. For example a group is a set equipped with functions to perform multiplication and inversion as well as a singled out element, the identitiy. Haskell makes it very easy to work with structures that are tuples of objects like this. It's also very easy to build one datastructure out of another and even specify rules about datastructures. For example a matrix is a two-dimensional array of objects. But if the objects form a ring then so does the matrix. This kind of statement is easy to express in Haskell making it well suited to working with algebraic structures. If you've defined formal power series over a ring and you've defined the ring of polynomials over another ring it's trivial to build the ring of power series over polynomials over the integers, say. What's more, the compiler can tell you when the structure you're trying to create doesn't make sense, for example if you were to try to multiply two matrices whose underlying elements can't be multiplied. A programming language like Mathematica is very poor at this as it doesn't really distinguish between datatypes. You'll only discover your error when the program is actually running and it tries to multiply the underlying objects. Haskell also uses type inference. You don't have to explicitly tell it the type of something because it can often figure it out for itself. If you see the number '1' in a textbook what does it mean? Is it an element of N, Z, R, Q, R[sqrt(2)], C or some other completely different algebraic structure? It could be any of these things depending on the context. The same is true in Haskell, it'll figure out what you mean by '1' using completely unambiguous rules. This means that you don't have to use a different symbol for '1' in different contexts, and yet you don't have to laboriously state what you mean every time you use it.
And rather than having an ad-hoc system of datastructure types Haskell's is algebraic.
(6) Haskell is Compact
Not in the topological sense. Haskell code tends to be much shorter than its counterpart written in other languages. There is little extraneous verbiage and the verbiage that does exist is very powerful. This is more than a space saving exercise. Consider the history of calculus in n-dimensions. When Maxwell first wrote down his equations of electrodynamics they took up most of a page. WIth the introduction of vector notation they were simplified. By using the notation of exterior calculus they were simplified to dF = 0, d*F = *J. This isn't just typographically simpler but conceptually simpler. You can see immediately how you might generalise to n-dimensions instead of three, you can see trivially that d*J=0 from d^2 = 0 and you can now perform countless computations in a few lines that previously would have taken dozens of pages. What's more the new notation makes it harder to accidentally write equations of motion that don't make physical sense because they automatically obey symmetries that are difficult to see in more complex notation. Haskell is just like this too. You can do a lot with a tiny amount of code. And if two blocks of code appear to do similar things you can often factor out the common part and make it a separate block of code in a way that's much harder than with just about any other language. This makes it much easier to generalise your code and have insights about it. This works well with the way mathematicians like to think about things.
(7) Haskell is Mind Expanding
Haskell draws on ideas from interesting branches of mathematics, for example Category Theory and Logic. And the logic part doesn't appear the way you expect - it appears via the Curry-Howard 'isomorphism' in the type system used to define datastructures. As mentioned above, Haskell code lends itself well to generalisations. You'll find all sorts of commonality between things that previously didn't seem similar, and you'll find ways to express that similarity in your code. One of my favourite examples is by Ralph Hinze. He doesn't just illustrate the
similarity between binomial tree and binary arithmetic, he actually shows how merging binomials and adding binary numbers are actually instances of the very same thing. Haskell encourages this kind of abstraction. Though I've wandered into the realm of computer science with talk of trees this is still the type of abstraction that mathematicians find interesting.
(8) Haskell Has No Side Effects
When you add two numbers you get the sum. You don't find that something else in the universe has happened as well (except maybe the temperature in the room goes up if it's a really hard sum). So functions in a programming language shouldn't have any side effects. In Haskell a
function does nothing other than return the value of its result. This means that it's easy to bring your mathematical experience to bear when analysing programs. (Almost) all of the usual rules for manipulating mathematical expressions apply so that, for example, if b = f(a) and c =
g(b,b), then c = g(f(a),f(a)). In many other programming languages you'd have to make sure that calling f twice didn't have some side effect that made it behave differently to calling it once.
(9) Haskell Eats Circular Definitions for Breakfast
In most imperative languages a line of code like x=f(x) means replace the value of x with f applied to the old value of x. In Haskell it means x equals f(x). It has no problem with you defining a variable in terms of itself and x=f(x) means that x is a fixed point of the function f. In practice it's not so simple, you can't just write x = 1-x^2 and expect it to figure out that x is the golden ratio. Haskell is a programming language not an equation solving package. But in my formal power series library I'm able to use a line like "e = 1+integrate e" to define the power series for exp x. See here for another example of using circular definitions to solve differential
equations.
(10) Haskell is Well Founded
What I mean is that Haskell is built on fairly solid mathematical foundations in lambda calculus and proof theory. It's not just an ad hoc language that has accreted features over the years. Everything is there for a reason and people have thought long and hard about the theoretical underpinnings of what went into it.
(11) Haskell is Pretty
Well, that's a matter of taste. But I find it very elegant.
That's 11. I think there's a rule against making lists with prime numbers of elements but I'm ignoring it.
To be fair I ought to point out that it's not all a bowl of cherries. Haskell isn't very good at dealing with arrays. In most programming languages it takes time O(1) to access the ith element of an n element array. In Haskell you can get this kind of performace if you don't mind using the various painful to use array operators available, or you can sacrifice performance, keep the elegance, and get O(log n) performance. On the other hand, you'd be surprised just how many useful matrix algortihms don't require random access to the ith element.
Because Haskell functions don't have side effects it doesn't make sense to perform an operation more than once because it'll just do the same thing each time. So there's no notion of a 'for' loop (well, maybe there is) in Haskell and instead you must find other ways to express iterative operations - ie. using 'higher order functions' or recusrion. But sometimes you feel like you just want to write the loop and be done with it. There's always another way of expressing the problem but when the iterative approach is the first thing to pop into your head it can occasionally be frustrating. And sometimes you'd like side effects.
Haskell comes with a library of functions called the 'standard prelude'. Unfortunately, whoever designed it knew just enough mathematics to be dangerous and made a complete hash of it. Instead of using a well known hierarchy of algebraic structures such as group->ring->field they defined all kinds of bizarre structures starting with something like a ring with a norm or valuation. And while the library supports complex numbers it's not flexible enough to support the Gaussian integers (probably a consequence of forcing rings to have a norm). All things that could have been implemented correctly in a few seconds if a mathematician had been consulted early on.
And the last caveat. I found learning Haskell hard. Let me put it in perspective: I'm 39. I've been programming since I was 11. I've been writing recursive code since about 15 and I've been using whatever approximations to functional programming are avalable to me in any language I use for almost that long (including torturing myself with C++ template metaprogramming). I've even implemented a couple of declarative languages, Prolog and SASL, the latter being a functional lazy language a lot like Haskell that I thought I'd investigate before Haskell. And I still found Haskell tricky to learn. But it was worth it. And I believe that the trickiness of the language is the kind of trickiness that mathematicians should be able to handle. (And it probably helps if you don't know any C or C++...)
A friend of mine, and I, have been writing all kinds of mathematical code and finding Haskell well suited to the task. Logic (eg. building analytic tableau as in Smullyan's book on first order logic), Group Theory (eg. the Schreier-Sims algorithm), Calculus (automatic differentiation), Combinatorics (via formal power series), Algebra (eg. Grobner bases) and now we're looking into investigating relationships between elliptic functions and modular forms. (Hmmm...my friend takes most of the credit here.) Haskell is great at all of this stuff even though it's not in any way an algebra or mathematics package.
And one list thing about Haskell. If x is an integer (called an "Integer" in Haskell) then x+1>x. It's nice to work over the integers rather than a cheap and nasty 2-adic approximation (though the cheap and nasty approximation is there if you want it.)
Friday, January 13, 2006
You're needed!
Friday, January 06, 2006
General Relativity for Dummies
Given a small ball of freely falling test particles initially at rest with respect to each other, the rate at which it begins to shrink is proportional to its volume times: the energy density at the center of the ball, plus the pressure in the $x$ direction at that point, plus the pressure in the $y$ direction, plus the pressure in the $z$ direction.
More information is here. He also has a derivation of Newton's law of gravition here.
As Baez points out - at first it looks implausible because the Einstein field equation is a tensor equation and this looks like a scalar equation. But the statement must hold true for any set of test particles that are at rest relative to each other. So at any point it doesn't just give one constraint.
This is pretty neat stuff and it ought to go into all GR textbooks...
Tuesday, January 03, 2006
Wednesday, December 14, 2005
Theorem Proving and Code Generation
(I only learned about the Curry-Howard isomorphism in the last couple of years but it's probably of general interest. So I recommend reading the Wikipedia article I link to if you haven't met it before. It's also probably not what you're currently guessing it is. It's not about program correctness but type correctness and it doesn't prove programs to be correct but shows how programs themselves are proofs of type correctness. In the language of the article, Djinn solves the "Type Inhabitation Problem".)
Wednesday, December 07, 2005
Rant: Just for kids?
you'll see a story about an adult, but then it's usually about an adult teaching children. Do a search on history and you'll see some actual history. Search on physics and you'll get stories about kids mixed in with stories about people doing actual physics. So why are there so few stories about adults doing mathematics?
It's not just in news stories. Look at Texas Instruments' and Hewlett Packard's web sites and you'll see that calculators are largely marketed towards kids. TI are much worse on this front. They have powerful calculators that can solve all kinds of real world problems and yet they're not being marketed as devices for solving such problems, they're about getting kids through exams. HP at least have a section for professionals. Even so, in the old days if an HP calculator had exchangeable faceplates it was so that you could label the keys with new functions, but now it's to change the colour to make it look cool. The only people working with numbers are clearly children.
On closer inspection I see that I was wrong. I missed a story. It's about an adult. No mention of children or education. Ah...it's about an adult who can't do mathematics.
So clearly no adults use mathematics. So why do we bother teaching children a skill they'll never use in adulthood?
Friday, December 02, 2005
Bees can fly after all!
PS I'm wondering about the field of 'human aviation' that the article mentions. Am I lacking a superpower that normally comes standard with being human?
Wednesday, November 30, 2005
A Game of Logic
There are two players, False and True, who take turns. A legal move for False consists of replacing all occurences of one atom with 'false' and you can guess what True's moves are. True wins if the expression evaluates to 'true' with the obvious interpretation of the symbols I've given and False wins if the expression evaluates to false. There is no possibility of a tie.
For example consider the game (A+B)(C+D)(E+F). This is a win for True whoever plays next. Any time False sets an atom to 'false' True merely has to set the other atom in the same factor to 'true' making the factor 'true'. Eventually all of the factors will have the value 'true'.
So here are some questions:
- Has this game already been studied? If so, what's it called?
- Is there a nice way to evaluate any position in the game? A partial answer is given by some papers by Anshelevich on the subject of Hex. All Hex positions are positions in this game and many interesting Hex positions and subproblems can be approximated well by simple positions in this game. (Note that a good strategy for this game might not be a good strategy for Hex because a Hex game corresponds to a very large expression.)
- Can you assign Conway numbers to positions in this game? What is the value of 'true'?
- What happens if you allow the unary operator 'not' and allow the two players to replace an atom with either 'true' or 'false'.
- What other games, besides Hex, are special cases of this game? (All combinatorial games I guess.) What games are special cases in an interesting way?
Sunday, November 06, 2005
Opinion: A Farewell to Angles
As an extreme example: I recently optimised a block of someone else's code in which a point (x,y) was rotated through an angle π around (0,0) by converting it to polar coordinates, adding π to the angle and then converting back to rectangular coordinates! (Incidentally, this block of code was hard-coded for this one particular rotation, and there were similar blocks of code for π/2 and -π/2 rotations.)
It seems to me that people learning computer graphics need to learn that there are many operations that can be performed without using angles. There needn't be a reflex action to convert any dot product to an angle. Converting to an angle this way may also have unfortunate numerical inaccuracies, especially when the angles are converted back to trig functions again later in the code. Maybe I'll put together a document with a list of things you can compute given the sines, cosines and tangents of angles without having to evaluate a single trig function.
The issue is that the word 'angle' has two meanings. One sense of the word 'angle' is a set of equivalence classes of intersections between two lines. The pair of intersecting lines (A,B) and the pair (C,D) are said to be equivalent if there is a rigid motion of space that transforms A to C and B to D. There are a number of easily computed invariants we can associate with these classes, but the most popular one is called 'the angle' and is often horrible to compute as it typically requires the use of transcendental functions. Unfortunately, as soon as people think 'angle' they also think 'the angle' and are led to use these functions unnecessarily. (It's worse than this, 'the angle' properly lives on S1 but people work with the cover of S1, R, leading to troublesome ambiguities.) It seems to me that other invariants besides 'the angle' ought also to be taught. And that is what this book seeks to do, despite its crackpot trappings.
Friday, November 04, 2005
Quadratic Residues and Acoustics
I hear that numerology can also be used to tell your fortune.
Tuesday, October 25, 2005
A Fabulous Biplane
I know it's all kid's stuff but I never studied (finite) groups beyond a first course and so little things please me!
Monday, October 24, 2005
This post brought to you by the number six...
The simplest expression of this property is this: "There are six objects constructed in a canonical way on a set of 6 points. 6 is the only number for which this is possible." This is pretty vague so I'll quote the theorem:
Six is the only natural number n for which there is a construction of n isomorphic objects an an n-set A, invariant under all permutations of A, but not naturally in one-to-one correspondence with the points of A.
Pretty amazing result! Except, embarassingly, I'm a bit confused about this because I'm not sure what "naturally" means here. Come to think of it, I'm not sure what "isomorphic" means here either. I don't remember ever doing a course on "objects" and their isomorphisms. The authors make the meaning of "natural" clearer over the page in a category-theoretical definition:
the category whose objects are the n-element sets, and whose morphisms are the bijections between them has a non-trivial functor to itself if and only if n=6
Which is all very well except I don't know what "non-trivial" means here. Or at least I think I know what it means and I can construct counterexamples. My brain must be working sub-par today. Ho hum.
Anyway, there is one version of this property whose statement is absolutely unambiguous to me: the permutation group Sn has an outer automorphism only for n=6. In fact S6 acts on the set of 6 objects in two inequivalent ways. Interestingly a bunch of 'exceptional' constructions follow from this: the Hoffman-Singleton graph, the projective plane of order 4, the Steiner system S(5,6,12).
This reminds me a little some other outer automorphism that also leads to an exceptional object: the "triality" outer automorphisms of Spin(8) which lead to a well known exceptional object - the octonions.
Hmmm...I just discovered that John Baez has written his own musings on the number six.